art

One of our very first concept drafts. Note the Orco-like hat and the "HYPNO-GUN". Art by Firat.

Another one of our first, extremely manga-esque concepts for the main character Richard. Art by Firat.


Another early character draft inspired by Chester Gould. Art by Alessandro.

A moodboard for Richard. While some pictures still show some relation to manga, some have started their voyage to our final artstyle destination. Art by Firat.


Concept art for Landa, an antagonist character. Interestingly enough, the character developed from a hulkish behemoth to a smart, wiry (and painfully fast) enforcer, like a boxer. Art by Till.

Enemy concept art by Till.

Enemy concept art by Till. Reminds me of a classic 80s horror movie I can't recall.

Enemy concept art by Till. Butcher's Cleaver +1.
Concept art for some of our "propaganda" posters. Since "Department 14" is more shunned and feared than respected,  many political factions of the Weimar Republic promise their electors to close Department once and for all. Art by Till.
Historical weapons from the WWI-era. We decided to drop the historical accuracy in order to switch over to more phantastic weapons. Art by Alex.
Two concept art pics for male clothing in the 1920s era. Art by Martina.

Two conceptual examples for female clothes in the 1920s. Art by Martina.
Concept art for one of the games' major characters. Art by Firat.

Two mood pics for the abovementioned major character. Art by Till.